Frequent Video Game Players Have Superior Decision-Making Skills, Says Study

 Frequent Video Game Players Have Superior Decision-Making Skills, Says Study


The findings of recent exploration by Georgia State University experimenters suggest that frequent videotape game players show superior sensorimotor decision- making chops and enhanced exertion in crucial regions of the brain as compared tonon-players. The authors, who used functional glamorous resonance imaging( FMRI) in the study, said the findings suggest that videotape games could be a useful tool for training in perceptual decision- timber. 

 

" Video games are played by the inviting maturity of our youth for further than three hours every week, but the salutary goods on decision- making capacities and the brain aren't exactly known," said supereminent experimenter Mukesh Dhamala, associate professor in Georgia State's Department of Physics and Astronomy and the university's Neuroscience Institute. 

" Our work provides some answers on that," Dhamala said." videotape game playing can effectively be used for training-- for illustration, decision- making effectiveness training and remedial interventions — formerly the applicable brain networks are linked." 

 

 Dhamala was the counsel for Tim Jordan, the lead author of the paper, who offered a particular illustration of how similar exploration could inform the use of videotape games for training the brain. 

Jordan, who entered a PhD in drugs and astronomy from Georgia State in 2021, had weak vision in one eye as a child. As part of a exploration study when he was about 5, he was asked to cover his good eye and play videotape games as a way to strengthen the vision in the weak one. Jordan credits videotape game training with helping him go from fairly eyeless in one eye to erecting strong capacity for visual processing, allowing him to ultimately play lacrosse and paintball. He's now a postdoctoral experimenter at UCLA. 

 

 The Georgia State exploration design involved 47 council- age actors, with 28 categorised as regular videotape game players and 19 asnon-players. 


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